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Matrix4D
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~Matrix4D
◆
setGLMatrix()
void setGLMatrix
(
const double
dMtrx
[16]
)
设置 OpenGL 风格的矩阵
将一维数组中的矩阵数据复制到矩阵对象中,以 OpenGL 的行主序格式。
参数
[in]
dMtrx
包含矩阵元素的数组