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Matrix4D
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~Matrix4D
◆
getGLMatrix()
void getGLMatrix
(
double
dMtrx
[16]
)
const
获取 OpenGL 风格的矩阵
将矩阵数据按照 OpenGL 所需的行主序格式复制到一维数组中。
参数
[out]
dMtrx
存储矩阵元素的数组