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Rotation
Rotation
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◆
setValue()
[3/5]
void setValue
(
const
Matrix4D
&
matrix
)
从 4x4 矩阵中提取旋转分量,并将其转换为四元数表示
从 4x4 矩阵中提取旋转分量,并将其转换为四元数表示。
参数
[in]
matrix
包含旋转信息的变换矩阵